We begin where we left off previously, inside a Giant Manatee. Leave Morgan LeFlay unconscious on the floor and go to the right past the Screaming Narwhal, here you'll finally meet Coronado De Cava. Unfortunately he's the jealous type so to prove that you aren't interested in the Voodoo Lady you're going to need to convince him that Morgan is your wife.
Go back to Morgan and Winslow and begin the resuscitation process. First click on her wrist to take her pulse. Then pick up her sword and finally elevate her feet by clicking on her boots. She's still unconscious though so you'll be told to find some smelling salts.
To locate them you'll need to go up the gangplank and onto the Screaming Narwhal. Climb the main mast and grab some earwax from the wall. Run back over to Morgan and use that Stinky Earwax on her to wake her up.
Time to test your love.
The answers to the first two questions don't really matter, but the bottom ones are the correct ones if you want to get it right.
To answer these next questions you can 'remember' the clues that you will have found whilst reviving Morgan. They're not all entirely clear though and may need a little bit of guesswork.
- The name of her first love
- The name of her favourite pet
- Her greatest idol
- Guybrush Threepwood
- The Knave of...blank
- Who trained her in the ways of combat
- Dante Dragotta
Failure here just means that you'll have to start the chain of three correct answers again.
First you may want to talk to Morgan to get a cutscene of some other goings on. You should then talk to the pirate behind the bar, Moose. Talk to him about various things like joining the brotherhood and the missing cochlea. Otherwise move on down to the next pirate, the one playing the bongos.
Noogie gives you a hint that he likes Morgan and will play some music that changes the height of the yellow bile in the area. It's not important to get him to play it just yet. Continue onwards down the slope to the third pirate, Bugeye.
Get him to call a vote, unfortunately you'll get a solid vote of 'No' at this point. Your task now is to change those into 'yes'. Carry on along the path to the left and you'll spot a treasure chest with a voice coming out of it. Use your Hook on the chest to unlock it and then click on the chest again to free Murray.
Even further along you'll see a trio of growths sticking out of the ground. Clicking on each one will take you to a different part of the area, they're shortcuts. The other ends aren't accessible until you go through from this end so make sure to go in and then come straight back through to go through the rest of them (one has a blockage).
Jump into the Weird Bump to get taken over to Noogie, ask him for his vote and then promise him a date with Morgan. Go over to Morgan and talk to her about Noogie and send her on a recon mission. Her three phases are in order: to slyly interrogate him, test his grip, and to check for weapons. That should make him give you his vote.
Next up we'll go to Moose at the bar. Propose a toast to distract him and then use Morgan's sword on the skeleton to loosen the skull. Then you can just swap in Murray.
Go down to Bugeye again and ask for his vote, he'll initiate a face off. As you might expect you won't know all the moves so you can't win this first fight. Just copy his expression and get out of there.
Pick up the picture from the floor next to Noogie and then talk to Noogie, ARRR! will get you a single piece to use in your next fight. Move on to Moose to get another expression and then finally Morgan again to get a third. Run up the slope back into the mouth.
De Cava will give you a mug to get him a drink, wait for him to take his monocular off before snatching it from his desk. Combine it with your Fish Eye of the Manatee that has been of use in the previous chapters. Give him it back and then head back down into the belly.
After a speech from Bugeye go and ask Noogie to play some up tempo music. Jump into the Weird Bump (provided you've already jumped through the other end) which will take you to the other end of the area. Use the mug on the pool of bile next to the ship to gather some of that lovely yellow bile.
Take a glance at the figurehead to get a new expression. Use your new bile on the Painting to gain another expression too. Dump some bile down the Clogged Protuberance to unclog it and then jump down it. Open up the Iron Monkey to find a book inside all about torture. Fun. Combine it with your New Member's Manual to swap the covers.
Go back through and take the Strange Growth up to near the exit. Go up to the mouth and give De Cava the yellow bile. He'll only accept it if you've managed to fit his monocular with the Eye of the Manatee. With the final expression you can now go and defeat Bugeye in the face-off.
Make sure to note which expressions have been used. The easiest way to remember it all is to use the one above or below the one last used by Bugeye. This way you don't have to actually remember the previous round to avoid being unoriginal. Obviously this only works once you've experienced his second round face, so if you're going through without it unlocked yet you'll just have to remember more.
Give Murray the Torture Manual With Member's Cover to convince him that getting into the brotherhood will be torture for Guybrush. Now it's time to call another vote. You're in! And they straight up give you the cochlea.
Climb back up to the mouth. This time Winslow should call you over and you'll receive a Seahorse Head. Go onto the ship and climb the main mast again. Up here you can insert the Cochlea into the wound and the Manatee's sense of direction will be restored.
The next bit is just another case of exhausting all the dialog options and then giving her her sword back.
Thrown to the bottom of the sea to search for the sponge it's up to Guybrush again. Open up the nearby treasure chest to find some treasure, most usefully a Golden Wrench. Follow the signs to La Esponja Grande and go into the dark cave where you'll meet the Leviathan!
Your new task is to find the Tongue of the Manatee, to do this you'll have to interrogate the crew. First grab the fish flopping around next to you. Then talk to Bugeye, he'll give in straight away so there's nothing you need to do to get him to talk.
Moose however will need some convincing. Ask Morgan for her sword and then use it on Murray. Just Noogie now, he requires something special. Go up to De Cava by the wheel and ask to look in the trunk. Read Noogie's file to find a picture of Sister Agnes who is his greatest fear. You'll need to match that face to scare him.
Before we head down to do that you can click on the locket on a barrel. Swap out the picture of De Cava for your own picture and then use the Golden Wrench that you found underwater on the central arrow. Press the button to posses the Voodoo Lady all the way back on Flotsam Island.
First we'll need to summon the Marquis. Look at the Voodoo Mat in front of the Voodoo Lady and pick up the three cards. Place the Marquis in the Actor spot, Guybrush in the Action spot, and the Voodoo Lady in the Target spot. Ring the Voodoo Bell in the corner to enact it.
Make sure to promise to hex him. You should then switch the cards around so that they're positioned Guybrush, Voodoo Lady, Marquis from left to right. Ring the bell again to frighten him into giving you the book. Read the book and then rearrange the cards one last time: Voodoo Lady, Marquis, Guybrush. This combination will return you to your own body.
Finally frighten Noogie by using the combination of expressions Stinky, Crosseyed, and Geezer. Jump off the ship by walking the plank. To get back into the Giant Manatee go to the left and present it with the Seahorse Head. You'll instantly spot the Tongue of the Manatee floating in the bile, to get it you'll need to raise it up into reach.
Put the flopping fish onto the bongos and then jump down the Weird Bump, simply grab the tongue and then use your jar of Manatee Lax on the Pool of Bile to escape.
Time for a mating ritual. You can now talk to the Giant Manatee and understand what it is saying so long as you have learned from the Marquis. Greet it by saying hello and the rest of this bit of the conversation will run itself. Next is a more complicated part, wooing the lady Manatee. The following should give you the right answer to any question she asks - some have more than one. Each question you get right will draw her out a bit, each one wrong will send her back in. Too far back and you get chased off, you can just try again. Too far forward and you succeed in helping the Manatees.
- Q: You think you're clever, don't you? You should know that I detest know-it-alls.
- A: I'm sorry, I don't understand.
- Q: What are you, a glutton for punishment? Haven't you had enough?
- A: Please repeat that.
- Q: Let's say I let you keep your pathetic life and I take a swim with you, where will we go?
- A: I'd like to visit the aquarium.
- Q: Watch where you swim. Nobody knows the way to my heart.
- A: Do you have a map?
Money & Customs
- Q: I can't stand you insecure males! I don't want anyone with a lot of baggage.
- A: I have nothing to declare.
- Q: I'm not going to let some lummox buy my love with clever words.
- A: How much is it?
- A: Do you accept traveler's cheques?
Hotels & Restaurants
- Q: All of you male manatees are imbeciles. Why do I even bother?
- A: The television does not work.
- Q: This mating ground is as dead as my victims. You males are a bunch of cold fish.
- A: I prefer it hot and spicy.
- Q: You know what I'll say after I devour your bloody heart!?
- A: The meal was excellent.
- Q: Why should I give you the time of day?
- A: I've lost my watch.
- Q: You're not nervous, are you?
- A: Where is the bathroom?
- Q: You think your words can sway me. What will you say when I rip off your head for my collection?
- A: Stop, thief!
- A: I've been kidnapped.
- Q: You dare to disturb me! Would you like me to dye the ocean depths with your blood!?
- A: Is that blood or ketchup?
Head into the now vacant cave to finally grab La Esponja Grande.
Give Morgan her sword back and then attempt to get at the rope above your own cage. Then you'll need to ask her to reach for your rope to free you.
Once you're on deck attempt to climb the main mast, this will destroy their cannon briefly. During this break you should insert the Seahorse Head into your own cannon to finish off the chapter.